SkyLine
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    • Module Overview
    • SkyLine's Development
    • Skyline's Reason
    • SkyLine Syntax
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      • Concepts | Modes
  • SkyLine | Technologies
    • Module Overview
    • REPL
      • REPL - Basic usage
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    • SLC
      • SLC - What is it
      • SLC - Use cases
      • SLC - Lexical Analysis
      • SLC - Intro To Development
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  • SkyLine | Theory
    • Module Overview
    • Theory | Type Systems
      • Objects | Strings
      • Objects | Integers & Floats
  • SkyLine | Development
    • Module Overview
    • Development | Hello Integers?
  • SL | Hybrid Development
    • Module Overview
    • Hybrid Projects | Advancing
    • Hybrid Projects | Wrapping
    • Hybrid Projects | Using SLC
  • SkyLine | For Abusers
    • SL Abuser | Security Research
    • SL Abuser | Module Overview
    • SL Abuser | Abusing Helps
  • SkyLine Experiments
    • Introduction To Module
      • Caster - IoT Manipulation With SkyLine
        • Caster In Real World Scenarios
          • Cracking The Grounds
        • Caster: Setting Up
        • Caster - Running Caster
        • Caster - Dev Manipulation
          • Caster - Console
          • Caster - Apple Devs
          • Caster - Amazon Devs
          • Caster - Google Devs
          • Caster - Roku Devs
      • SkyNeXt - Hacking The Skies
      • SkyLine - PwnLib
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  1. SkyLine | Technologies

SLC

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Last updated 1 year ago

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SkyLine Configuration Language / SLC

The SkyLine Configuration engine / language is a sub language of SkyLine and has its onw syntax with a core of the plain SkyLine syntax. This language is used to create, manage and work with the internal environments within the Sky programming language.

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