SkyLine
  • SkyLine | Introduction
    • Module Overview
    • SkyLine's Development
    • Skyline's Reason
    • SkyLine Syntax
    • SkyLine Concepts
      • Concepts | Modes
  • SkyLine | Technologies
    • Module Overview
    • REPL
      • REPL - Basic usage
      • REPL - Console Design
      • REPL - Commands
    • SLC
      • SLC - What is it
      • SLC - Use cases
      • SLC - Lexical Analysis
      • SLC - Intro To Development
      • SLC - Error System
  • SkyLine | Theory
    • Module Overview
    • Theory | Type Systems
      • Objects | Strings
      • Objects | Integers & Floats
  • SkyLine | Development
    • Module Overview
    • Development | Hello Integers?
  • SL | Hybrid Development
    • Module Overview
    • Hybrid Projects | Advancing
    • Hybrid Projects | Wrapping
    • Hybrid Projects | Using SLC
  • SkyLine | For Abusers
    • SL Abuser | Security Research
    • SL Abuser | Module Overview
    • SL Abuser | Abusing Helps
  • SkyLine Experiments
    • Introduction To Module
      • Caster - IoT Manipulation With SkyLine
        • Caster In Real World Scenarios
          • Cracking The Grounds
        • Caster: Setting Up
        • Caster - Running Caster
        • Caster - Dev Manipulation
          • Caster - Console
          • Caster - Apple Devs
          • Caster - Amazon Devs
          • Caster - Google Devs
          • Caster - Roku Devs
      • SkyNeXt - Hacking The Skies
      • SkyLine - PwnLib
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  1. SkyLine | Introduction

Module Overview

This module will talk about the SkyLine programming language and provide the most basic introduction to the language's existence, why it works, what its end goal is and its basic syntax.

NextSkyLine's Development

Last updated 1 year ago

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