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Files

REplay uses many different files internally- especially due to its necessity for storing data for specific payloads and exploits- e.g: offsets and dumper code and even driver signatures. So with that -I thought providing a list of files was helpful for you into their own subcategory.

Required Files

This will be re-mentioned in Set REplay up, but REplay requires that it be in a directory where it has access to files it requires statically. So the following required files are documented here.

Filename
File Type
Reason for need
Level Number(s)

offsets.json

JSON

Needs it for basic module on mock/simulation payload environment

L1, L2

client.dll.json

JSON

Required access for the same as the above file

L1, L2

index.html

HTML Source File

Required for the server. But this is shipped with the program only for Level 2

L2

Generated files

There are many files generated by the program over time, both for configuration purposes and for save settings. The following are defined below

Filename
File Type
Reason for need
Level Number(s)

imgui.ini

Generic Config File

Generated by ImGui library

L1, L2

nrGJzewj

Plain Text

Required for cryptographic value storage for binary integrity system

L2

Generic Read

Generic read files are files utilized by the GUI system either for fonts or for other IO related matters. The table below showcases these logs in depth. Note that all of these files are for every single level that uses the Windows GUI.

COND in the table header represents a specific condition where that file will be used and only used during the condition evaluating to true.

File
File Type
Reason for use
COND

C:\Windows\Fonts\verdanab.ttf

Font file

Generic text value

C:\Windows\Fonts\verdanai.ttf

Font file

GUI title text, GUI subtitle text

"C:\Windows\Fonts\Verdana.ttf

Font file

GUI regular text output

Orbitron.ttf

Font file

GUI regular text output

Special condition if the file exists or so happens to exist

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